Here is a sneak-peek of MK’s new game in development. “Think: the epic (LOtR) feel of Spiro the Dragon meets My Little Pony: Frendship is Magic.“ ….Are you as excited as we are?
Here is a sneak-peek of MK’s new game in development. “Think: the epic (LOtR) feel of Spiro the Dragon meets My Little Pony: Frendship is Magic.“ ….Are you as excited as we are?
Last night I got together with a few non-gamer friends who had just seen the Avengers. I was thinking that we would play the new Marvel RPG, but they didn’t have a printer at their house to print up Marvel datafiles, so I hacked Pocket Danger Patrol on the fly for them. If you’ve never […]
Monsters of Glam by Matthew Sullivan-Barrett Documenting the last tour of a rock megaband, Monsters of Glam is an awesome ride through the world of rock stardom. From the creation of your band’s album to the last show you play on tour, this game rocks. In every possible way. I especially enjoyed the structure of […]
Rage, Rage by David Miessler-Kubanek Rage, Rage is a game about the “last chance for hope in the face of futility and madness,” and the game delivers by using a variety of fears, hopes, and madness-inspired mechanics to draw out high drama from the players. Reading through it, I was struck again and again by […]
Kobold Engineer by Laura Simpson The central idea for Kobold Engineer rocks. In it, you play a lowly Kobold who wants to climb the dungeon management ladder by serving his master, Coyote. Coyote, of course, wants the Kobolds to prove their worth by setting up a dungeon to kill heroes. The game reminds me a […]
Blasting the bad guy [in Masks] is way easier than telling a rival that you admire them or admitting your fear…
Urban Shadow’s corruption mechanic often allows someone to get out of a bind by taking corruption and giving in to the power that they wield…eventually opened up new corruption moves (acting like gaining experience) which of course generated more corruption themselves. All to the end of turning your character into a monster. This is what WoD was trying to do…like forever!
Oh. My. God. [Masks] was amazing…Couldn’t ask for more from a single session.
In the typical default setting of white characters, Cartel switches the settings to that of Mexico which rarely happens without the GM saying so. It touches on weighty subjects of culture and the darkness that lies underneath when it comes to the issue at hand. But Cartel also does something that few games do; it is at its best and its core a Telenovela. Those of us who grew up in Latin culture can pick that up in a heartbeat and those who haven’t can lavish into the drama if it all. Aunque la…