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Developer’s Notes Never Looked so Cute

By MK on September 26, 2012 in Magpie News

Here is a sneak-peek of MK’s new game in development.

“Think: the epic (LOtR) feel of Spiro the Dragon meets My Little Pony: Frendship is Magic.“

….Are you as excited as we are?

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About MK

Co-founder and lead artist of Magpie Games.
View all posts by MK →

character creation, dragons, early rpg drafts, game art, game design, production notes, sneak peak

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Testimonials

Ariana Ramos
In the typical default setting of white characters, Cartel switches the settings to that of Mexico which rarely happens without the GM saying so. It touches on weighty subjects of culture and the darkness that lies underneath when it comes to the issue at hand. But Cartel also does something that few games do; it is at its best and its core a Telenovela. Those of us who grew up in Latin culture can pick that up in a heartbeat and those who haven’t can lavish into the drama if it all. Aunque la…
Ariana Ramos, player
Urban Shadow’s corruption mechanic often allows someone to get out of a bind by taking corruption and giving in to the power that they wield…eventually opened up new corruption moves (acting like gaining experience) which of course generated more corruption themselves. All to the end of turning your character into a monster. This is what WoD was trying to do…like forever!
Sean Nittner, Evil Hat Productions
Dr. Jason Cox
Blasting the bad guy [in Masks] is way easier than telling a rival that you admire them or admitting your fear… 
Dr. Jason Cox, player
Velvet Glove is like D&D, but the dungeons are the metaphorical mine field that is adolescence for young women? (It’s D&D but the dragons are white male hegemony? It’s D&D but the dungeons are depressing small city America? It’s D&D but the dragons are that girl who gives you cut eye on the bus?)
Ramanan S
Blaze Azelski
Oh. My. God. [Masks] was amazing…Couldn’t ask for more from a single session.
Blaze Azelski, player

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