Description
3-5 players | Campaign Play 2-4 hour sessions | Rated Teen |
The Green Law of Varkith is a Chaos World setting book for Dungeon World, the Powered by the Apocalypse tabletop roleplaying game of fantasy adventure. Varkith is all about a fantastical cosmopolitan city of ambitious adventurers and dangerous powers all vying for success.
Play the founders of a brand new guild in Varkith’s strange ecosystem of law, corruption, democracy, and innovation, governed more than anything by the Green Law: “None in Varkith shall stand alone.” Work together to take your guild to the top of Varkith’s food chain, navigating the complexities of Varkith’s many peoples and cultures while using its magical wonders and contending with its strange fauna.
The book requires Dungeon World to play, but comes with its own rules and modifications to best suit this eccentric and cosmopolitan setting.
What You Get
- New rules for guilds, both for advancing and acting with your own, and for the panoply of guilds throughout the city
- New peoples, each with three different ways to play them in your game of Dungeon World, each with its own different history, identity, and abilities
- Monsters like the enormous plague-bear Ursalok; Compendium Classes like the Jadethroats who can command enormous animated corpses throughout the city; and Relics like Dr. Iso’s Knife of Connective Processes, a teleportal in knife form!




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