I want to talk about winning, win conditions, and whether RPGs can accommodate them. And perhaps more importantly, whether RPGs should incorporate win conditions. (more…)
I want to talk about winning, win conditions, and whether RPGs can accommodate them. And perhaps more importantly, whether RPGs should incorporate win conditions. (more…)
For this series of articles, I’m interested in actively trying to repurpose ideas from other kinds of games into RPGs in the hopes of discovering some new and interesting mechanics. It doesn’t mean something good will come from it, or that the idea is totally worth using but at least a few interesting new ideas […]
Urban Shadow’s corruption mechanic often allows someone to get out of a bind by taking corruption and giving in to the power that they wield…eventually opened up new corruption moves (acting like gaining experience) which of course generated more corruption themselves. All to the end of turning your character into a monster. This is what WoD was trying to do…like forever!
Oh. My. God. [Masks] was amazing…Couldn’t ask for more from a single session.
Blasting the bad guy [in Masks] is way easier than telling a rival that you admire them or admitting your fear…
In the typical default setting of white characters, Cartel switches the settings to that of Mexico which rarely happens without the GM saying so. It touches on weighty subjects of culture and the darkness that lies underneath when it comes to the issue at hand. But Cartel also does something that few games do; it is at its best and its core a Telenovela. Those of us who grew up in Latin culture can pick that up in a heartbeat and those who haven’t can lavish into the drama if it all. Aunque la…